The head of Bethesda has confirmed that Redfall will not be left neglected, and they are putting in efforts to make it a high-quality game
In an interview with GamesIndustry.biz, the head of Bethesda was asked whether the release of the game Redfall added extra pressure to Starfield, which is scheduled for release on September 6th.
Hines responded that even if Starfield has a challenging start, Bethesda has no intention of abandoning the project.
"We're always in a learning process, so this isn't news to us," he noted. "We don't want to disappoint our players, but at the same time, we're a company that has experienced launches that didn't go as smoothly as we'd hoped, and we didn't abandon or leave projects solely because they had a rough start."
Hines also emphasized that Bethesda will continue working on Redfall to make it a quality game.
"The launch of The Elder Scrolls Online on PC wasn't perfect, but we didn't abandon it," he explained. "It's now an incredibly popular multi-platform title. The same happened with Fallout 76. Redfall is no exception for us.
"Yes, we faced challenges at the beginning, but it's still an interesting game, and we'll keep working on it to achieve a stable 60 frames per second.
"We'll make Redfall a quality game because we understand that, as a first-party studio, Game Pass will exist for a long time. In ten years, there will be new players joining Game Pass, and Redfall will be there."
After several delays, Bethesda's first major Xbox exclusive, Redfall, was released in May with various technical issues and received negative reviews, with aggregated scores of 56 (Xbox Series X/S) and 53 (PC) on Metacritic.
Xbox Game Studios boss Matt Booty stated in June that there were no plans to shut down the Redfall developer, Arkane Austin, and he believed that Microsoft should provide better support to the studio.
"I feel a responsibility that we could have better supported Arkane," he said, echoing comments made by Xbox head Phil Spencer in May.
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